Divinity Original Sin 2 Source

  
Sep 18, 2017

  • Sep 29, 2017 Below is all the information you'll need to complete Chapter 4: Mastering the Source. Quests You Shouldn't Skip in Divinity Original Sin 2; Tips for Playing Divinity Original Sin 2.
  • For more help on Divinity Original Sin 2, you can check out our Character Builds Guide, Skill Book Combinations Guide, and Merchants Locations Guide. Divinity Original Sin 2 Stealing Guide.
Skills

In Divinity Original Sin 2, there are some areas covered with source water, let your characters stand on them and you will gain source points. For example, in first chapter, there is a pool of source water in The Hollow Marshes and another in Necromancer's Tower. Some skills can also grant you source points, such as Source Vampirism.

So I've seen that quite a few people have been having some problems with some of the puzzles throughout the game, so I'm going to try and compile a list of all the ones I can find and the solutions for them.
Other DOS 2 Guides:
  • Beginner's Guide.
  • Skill Book Combinations.
  • How to Steal.
  • List of Classes, Attributes, Talents and Starting Weapons.

Act #1


Braccus Word Puzzle
So this puzzle is all about giving each word in the respective sentences a symbolic letter. You find this hint from talking to the rat right outside the room.
Word #1
  • BRACCUS: B (bloody), R (rotten), A (thieving), C (very), C (very), U (awful), S (fellow)
  • CUR: very, awful, rotten

Word #2
  • SOURCE: S (scourge), O (devil), U (misery), R (blight), C (hex), E (curse)
  • CURE: hex, misery, blight, curse

Braccus Tower
This place has a few different 'puzzles' inside of them, so I'll just quickly list them all of and what the solutions are.
Closed Gate by Statue (Past the Undead)
You'll need to flip the lever that is hidden in another room on the other side of the major room.
You can access this by clicking on the sewer-grate looking door (and the easiest way to get to it is just by using a jump skill instead of messing with the door and fireballs).
Well
For the well, you just need to give it some water. The easiest way to do this is if you have the rain spell. Just cast it over the well and it will fill up.
Wet:
Coffin Room Barrier
For this, you just need to have a Source point on you and infuse it into the 'Mysterious Tech' that's right beside the barrier.
The Historian
To cure the historian of his debuff, you need to put him on a blood surface and then cast the Bless spell on the blood. You can do this easily if you have the Rain Blood (or whatever it's called) spell. Alternatively, you can use Flesh Sacrifice a couple times and then teleport the Historian onto the blood. Lastly, you can also attack a teammate right next to the Historian and then teleport him onto the blood.
Cured:
The Cursed Lever (Where you save Gareth)
All you need to do for this is bless the lever. As far as I know, there is not way to save the soldier.
Blessed:

Act #1: Lady Vengeance


I decided to put this in a different category since it's more of a transitionary point between Act 1 and Act 2. So, to get the ship running we need 3 components: the phrase book, the strange gem from Alexander, and the song book from Dallis' room.
Phrase Book (Fortitude)
You can find this outside on the deck (I think that's the right word?) of the ship. It's on a body near the front of the ship.
Strange Gem

Divinity Original Sin 2 Source Skills

You can find this on Alexander by clicking on him and examining the body.
Song Book
This can be found after you have the phrase and strange gem to open the door to Dallis' room on the 2nd floor of the ship.

Act #2


The Graveyard (Ryker's Area)
The Petrified Tomb

To loot the coffin, you just need to cast Armour of Frost on yourself and then loot up. To free Qanna and talk or kill her, cast the buff on her.
The Burning Chest
There are a few requirements for this one: you need to be a lizard and know the ancient language. I think you learn this from reading Hewbert's Encyclopedia of Lizards or his encycolpedia of Salamanders. Once you know the language, go talk to the salamander in Ryker's house (where you meet him originally). Once you learn the password, go back to the burning chest and cast rain on both sides of the flaming lizard heads. I think that's enough, but if not try blessing the water. Then you should be able to talk to the chest without the flames being 'in the way.'
Chest Location:

Divinity Original Sin 2 Source

Salamander Location:Divinity original sin 2 source pool
Environment I Could Talk to Chest In:
Johanna's Tomb
The first thing you need to do once in here is find the two buttons that allow you to open the wall to the actual coffin.
Button #1:
Button #2:
Once you do this, put a piece of gear (I used a pot in the picture but use a piece of gear instead, it won't get hurt) on the huge button in the farthest room. After this, use Spirit Vision to allow yourself to see the levers on the wall. Once you can see them, the combination to reveal the hatch is the middle lever, then the left lever, then the right lever.
Setup:
Solution:
Mordus' House Elemental Puzzle
This one is pretty simple. The base line is that you need to use Spirit Vision to see the solution (that appears at the top of the block of squares).
Spirit Vision:
Placement Solution:
Burning Prophet Statue
This one is pretty easy. You just need to light all of the braziers at the same time using Ignite or Fireball or something.
Solution:

Act #3


Lucian's Coffin
This one has a caveat to it that I'll explain. Pretty much all of the information will be in the picture, but I encountered a bug in mine where the blood would not become blessed when travelling through the blessed fire. To solve this, if you have at least 2 of the teleportation pyramids, you can throw one outside of the blue barrier. Teleport to it and then use a jump ability to go down to the end of the blood tubing and manually bless it. This works even for lone wolf as there is only 1 component out of the 3 that is not blessed.
Solution:

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